1.
Unique Challenges of Mythic+
In Mythic+ Dungeons, in particular at higher key levels, you will bepresented with some of the most challenging and competitive PvE contentavailable in WoW alongside Mythic Raiding.
Therefore, when playing Havoc, your responsibility to contributeto the group's success will be higher than in most raiding groups due to thesmaller group size, so skill and execution of strategy are crucial.Being versatile and able to adapt to any situation isa key factor here and one of the main reasons that some talent choicesare taken that differentiate from ideal raid selections.
Alongside damage, utility such as interrupts, dispels, and control isvital to handling many of the challenges you will find. The more you canbring to the table, the more aggressively you can pull and move throughthe dungeon comfortably.
In this guide, we will be discussing the finer points of Havoc DemonHunter and how to get the most out of it, how to gear and set up yourcharacter, and some tips to push yourself further.
If you are unfamiliar with Mythic+ and its associated general mechanics, youcan read more about it on our Dragonflight Mythic+ Season 4 page below.
Mythic+Mythic+ DPS Rankings
If you would like to know more about how Havoc Demon Hunter or otherspecs are performing in Dragonflight Mythic+ Season 4, you can check out ourMythic+ tier list page below.
Dragonflight Mythic+ Tier List
2.
Havoc Demon Hunter Mythic+ Talent Build
If you want more information about all of the talent options and whethersome could be useful in certain situations, you should use our dedicatedTalent page.
Havoc DH Talents and Builds
For Season 4, the "Ignition" AoE that was popular in Season 3 stillserves best in all situations, with some small talent swaps that can be madedepending on your preference and dungeon route. Due to it heavilyrelying on the set bonus, we have also included an alternative noset bonus option to use until you acquire it.
3.
Build Details
Ignition M+No Set M+
4.
Ignition M+
This build aims to take advantage of the free Throw Glaive castsfrom the Season 4 set bonus, alongside heavily investing into the
Inertia,
A Fire Inside and
Ragefire "Ignition" combo.
Import Code:
- Havoc M+: BEkAAAAAAAAAAAAAAAAAAAAAAIJJRSCSSiIhQCAAAAAAItQkEJJtkkWaBBkmo0ikEB
Havoc's build options in Season 4 mostly center around the "Ignition" packagethat has consistently proven to be the strongest option for Mythic+.This aims to build out an extremely synergistic package centered around Immolation Aura alongside high-power burst options to pair with each
Inertia window.
At the very bottom of the tree, you currently have 3 options for the final pointdepending on how you are planning out your dungeon route:
Glaive Tempest brings a more consistent overall AoE pick thatworks up to 8 targets, fleshing out the rotational AoE of the build thatcan sometimes fall behind. Due to the power this provides at higher targetcounts, this is generally recommended especially during Fortified weeks.
Essence Break provides a mid-range burst cooldown that also providesstrong single-target at the same time, making it a great all-rounder pick. Itdoes however require planning to get full use out of and is more orientedtoward flexibility.
Fel Barrage brings a large burst AoE cooldown, but is cappedat 5 targets. If played around properly, this is a potent damage momentbut has less strength if routes do not support it, and sacrifices a lotof single-target to do so. This is generally more niche and not stronglyrecommended.
Your selection here is based on a few factors, most importantly your group compositionand damage needs. The playstyle core is built around aggressively triggering Immolation Aura via
A Fire Inside to generate
Ragefirebuildup. Alongside that, aim to trigger
Inertia to empower your chosen bigAoE moment, each
Eye Beam cast and
The Hunt.
4.
No Set Bonus
Due to a lot of the options in the regular Ignition build requiring the Season 4set to take full advantage of, this provides an alternative. Instead of taking the Throw Glaive talent options, it instead invests in other high-value nodes.
Import Code:
- No Set M+: BEkAAAAAAAAAAAAAAAAAAAAAAIJJRSCSSiIhIJAAAAAAg0CRSEhkkWapEJQao0ikEB
This plays in a similar way to the Season 4 Ignition build, focusing heavily on the Inertia and
A Fire Inside synergy, but avoids all of the related
Throw Glaive talents. It also has the same choice in the final row:
Glaive Tempest brings a more consistent overall AoE pick thatworks up to 8 targets, fleshing out the rotational AoE of the build thatcan sometimes fall behind. Due to the power this provides at higher targetcounts, this is generally recommended especially during Fortified weeks.
Essence Break provides a mid-range burst cooldown that also providesstrong single-target at the same time, making it a great all-rounder pick. Itdoes however require planning to get full use out of and is more orientedtoward flexibility.
Fel Barrage brings a large burst AoE cooldown, but is cappedat 5 targets. If played around properly, this is a potent damage momentbut has less strength if routes do not support it, and sacrifices a lotof single-target to do so. This is generally more niche and not stronglyrecommended.
Much of the same rules apply; focus on triggering Immolation Auraaggressively and playing around
A Fire Inside resets to generate
Ragefire.Aim to overlap
Inertia windows with your AoE of choice from the above threepicks and
Eye Beam.
3.1.
Havoc Gameplay Strengths
The greatest advantage Havoc brings in terms of its damage profile is theaforementioned burst windows, depending on your talent selections. Alongside that,it loses virtually no priority damage to execute its AoE. In most situations,you will be AoEing from an anchor target with a regular rotation, making you excellentat focusing one main enemy down while doing full AoE alongside it.
Havoc also brings the versatility of multiple control tools, which means that the amount of disruptionHavoc can bring to a dungeon (with something to deal with the majority of situations)means that most compositions can find at least one reason to bring it along.
3.2.
Tier Set Gameplay
Season 4 has brought forward the Amirdrassil Season 3 set bonus for Havoc DemonHunters, granting effects related to Throw Glaive and
The Hunt. Dueto this, talent builds are the primary way in which you play around these and theymostly work on their own largely play themselves, allowing you to convert each
Death Sweep /
Blade Dance into free Glaive casts that also grantextra access to The Hunt.
Due to the cooldown reduction, it means you should plan around a cooldowncloser to 45 seconds to a minute for each cast, and since we take Any Means Necessarythese casts are an extremely strong burst moment. Finally, you should ideallynever reach the point where you actively spend resources and GCDs on a manual
Throw Glaive unless it is about to overcap, instead focusing on castingother abilities to take advantage of the 2-piece triggers.
4.
Affixes in Dragonflight Season 4
As your key level climbs in Mythic+, you will encounter additional affixeseach week throughout the season. The first activates at level 5, adding effectsthat trigger during combat, and the second begins at level 10, that triggeron enemy health thresholds or death. Havoc has some unique tools to deal withthe following affixes, and those not mentioned require no change:
5.
Dealing With Affixes as Havoc
EntanglingIncorporealStormingBurstingSanguineSpiteful
4.1.
Entangling
Entangling periodically snares all players in the group, spawning acircle around you and snaring you by 30%. If you do not snap the vine by gettingout of the area within 8 seconds, you will be stunned for 3 seconds.
Havoc can very easily escape this with its movement tools in Fel Rushand
Vengeful Retreat. The second also has the advantage of removing snareswhen cast, so even if you do not escape the circle, it will be cleared.
4.1.
Incorporeal
Incorporeal spawns up to two Incorporeal Beings roughly every 45seconds. These begin a 5-second cast Destabilize that, if successful,reduces the damage and healing done of all players by 50% for 10 seconds and canstack.
These enemies are vulnerable to all crowd control and interrupts, thereforeHavoc should always play Imprison during these weeks. The cooldown cansometimes be tight, and if so, using
Disrupt to buy time beforehand isuseful.
4.1.
Storming
Storming will cause in-combat enemies to spawn tornadoes that will rotateoutward from their hitbox. If hit, these despawn, deal light damage, and knock youinto the air.
All of Havoc's movement tools, such as Fel Rush, work to regain control,but the best tool is simply using
Glide to reset your momentum and moveback toward your target.
4.1.
Bursting
Bursting causes each non-boss enemy to apply a stack of Burst to allplayers, dealing heavy Shadow damage over 4 seconds, and can stack. If this happens,it will refresh to the full duration.
The best way to counteract this is to stagger your damage carefully with yourgroup; however, if a large number are set off at once, then using Darknessis a very powerful tool to help your Healer keep up.
4.1.
Sanguine
Sanguine causes all non-boss enemies to leave behind a pool of Ichor,dealing 15% of players health in Shadow damage per second while inside. This alsoheals enemies by 5% while inside, and pools last for 12 seconds.
Managing this is largely on the group and the tank moving enemies out of thearea, while you aim to avoid them. Some will always slip through, however, soswitching to Mortal Dance if you find it to be an issue is a good idea.
4.1.
Spiteful
Spiteful causes all non-boss enemies to spawn a Spiteful Shade,which fixates on a random player in the group. These slowly lose health, anddeal heavy melee damage if they get close.
Due to how dangerous these are, having some form of control or escape wheneach group of enemies die is advised. Chaos Nova can be helpful to lockdown a large group of them, and
Blur is also an effective way oftanking them briefly while you look for a way to safety.
5.
Havoc Demon Hunter Mythic+ Rotation Considerations
Havoc in Mythic+ largely follows the same ruleset explained within theRotation, Cooldowns, and Abilities page.Some small nuances related to cooldown planning are worth bearing in mind:
6.
Mythic+ Performance Tips
CooldownsRotational
5.1.
Havoc Cooldown Management
Due to Havoc having a high number of cooldown options available, a briefexplanation of how to approach using them in Mythic+ that goes above theirideal performance use case are as follows:
5.1.1.
Metamorphosis
The cooldown of Metamorphosis is 2 minutes, meaning it is on asimilar cycle to many specs. Making sure that you get as many uses out of thisas possible is key, and leveraging the
Eye Beam reset from
Chaotic Transformation provides an extreme amount of burst damage.
Depending on your group composition and routing, alongside which other talentsyou have selected, knowing where you plan to use this will dictate your spikesthroughout a dungeon. You want to make sure you spend as little time waitingwith this ready, but also look for opportunities to layer it over the biggestand most dangerous pulls in a dungeon.
5.1.1.
Eye Beam
This should be cast aggressively and on cooldown as much as possible. Itis especially important to have it on cooldown before each Metamorphosiscast to take advantage of the reset. If you are not already in your Demon formas well, you should aim to pair it with
Essence Break if you are playingwith it. If a group is about to die, consider holding it so you can startstrong.
5.1.1.
Essence Break
When taking Essence Break, your only important goal is to make sureto get a
Death Sweep cast out in AoE after hitting as many enemiesas possible. The remainder of the buff does not matter much (unless using the
Chaotic Transformation to get two casts) outside of single-target,where you should aim to fill with
Annihilation.
5.1.1.
Fel Barrage
Fel Barrage is a very specialist AoE burst tool if taken. It requiresa lot of planning, and for you to be much more mindful of your Fury gain/expenditure whileactive, requiring a full 256 to last for 8 seconds. What this means ingameplay is that, especially during AoE, any filler
Annihilation /
Chaos Strikecasts you may usually do should probably be cut, and instead, use youractive generation tools in
Felblade and
Sigil of Flame.
Because of how much damage this deals, you really want toplan your uses around the dungeon, and make sure you have a plan tomaintain Fury after casting it. This is less important in single-target,so make sure you are aiming each window at larger pulls.
5.1.
Havoc Rotational Tips
While our rotation page covers the moment-to-moment requirements ofexecuting Havoc from a performance perspective, there are some extratips to keep in mind when managing your resources in a Mythic+ environment:
5.1.1.
Immolation Aura
Due to the Ignition build heavily centering around Immolation Aura,knowing how to manage this is important. A few key rules to bear in mind are:
- You should never be sat at two charges, so
A Fire Inside resetsrequire a quick reaction.
- Watch out for each expiration, and position accordingly so you do not waste
Ragefire explosions.
- Try to consume each
Unbound Chaos to trigger
Inertia eachcycle, but not at the cost of extra casts of Immolation Aura.
The biggest part of this is reacting to the resets, and making sure you landyour Ragefire bursts. Be careful when using movement tools such as
Fel Rush and
Vengeful Retreat, as these will pull you outof range and waste the detonation.
5.1.1.
Inertia/Momentum
Inertia provides an additional controlled burst window that follows afterconsuming
Unbound Chaos. Havoc has access to this quite frequently thanksto
A Fire Inside, but due to the short duration, the main goal is to overlapit with high power cooldowns such as
Eye Beam,
Fel Barrage and
Glaive Tempest depending on loadout.
Momentum, on the other hand, is mostly activated by your regularrotation. In any downtime where you are forced into single-target
Chaos Strikecasts, consider filling in an extra
Fel Rush to build up more duration.
5.1.1.
Throw Glaive
With the Season 4 set and Throw Glaive supporting talents, thisprovides a large amount of damage, but the set will trigger them automatically.This means you should make sure to not cast it unless you are aboutto cap charges and do not expect to be casting
Death Sweep /
Blade Dancesoon after.
If playing the Throw Glaive talent options without Tier 31, thisis a Fury spender that is slightly less valuable than
Death Sweep,but above
Annihilation and you should make sure one charge isalways cooling down.
5.1.1.
Initiative
In Mythic+, due to the staggered nature of pulls and add spawns, be aware thatyou will have a much higher uptime of the effect. As such, leverage the extrareset from Vengeful Retreat after you have exhausted sources, or instead,use it solely for the additional Fury if you need to refill.
5.1.
Threat Management
Due to all of the different AoE burst tools that Havoc has, the on-pull damageHavoc deals can be high enough to take aggro if you are not careful. This makes Scars of Suffering a required pick just to give some extra breathing room.Be very careful if frontloading casts such as
The Hunt to engage, as there isoften very little Havoc can do. Your best bet is an emergency
Chaos Nova ordashing away with
Fel Rush to give tanks a chance to catch up.
For the details relating to the specific rotation rules Havoc operatesby, use our dedicated rotation page.
Havoc Demon Hunter Rotation Page
6.
Havoc Demon Hunter Utility
Havoc Demon Hunter comes with various useful tools in specificsituations, alongside some universally powerful options. This section issplit between control tools and unique effects and survival abilities:
7.
Havoc Mythic+ Utility
Control ToolsDefense & Other
6.1.
Single Target Crowd Control
Fel Eruption is a 4-second stun on a 30-second cooldown, at the costof 10 Fury. This is a great single-target stop for priority targets, and due tobeing baseline it always provides a great extra tool for dangerous casts.
Imprison is a 45-second cooldown hard crowd-control that breaks ondamage. This can be used either as a stop, or can be used to lock a target downthat you would rather skip, as enemies affected by this will not aggro as yourun past.
Disrupt is Havoc's interrupt tool on a 15-second cooldown. It hasthe added advantage of an 18-yard range, and should be used aggressively ondangerous casts (see our Disrupt macro on the Havoc Demon Huntermacro page).
6.1.
AoE Crowd Control
Chaos Nova is an AoE stun tool available to Havoc that stuns allnearby targets for 2 seconds on a 45-second cooldown with a 25-Fury cost. Thisis great for disrupting large groups of enemies and, due to its instant activation,can be a strong AoE stop when multiple targets are casting at once.
Sigil of Misery is an AoE disorient on a 2-second delay (1 with
Quickened Sigils) from the cast, so it can be difficult to reactivelyutilize misery to stop casts. It can, however, be used pre-emptively if youknow a target timer to stop dangerous effects. This also shares diminishingreturns with very few other abilities, making it extra valuable despite itslong cooldown.
Metamorphosis may be our major cooldown, but on cast, it alsostuns enemies within the impact area for 3 seconds. This should not really besomething you use it for, but it can be used to great effect if you are alsoplanning to use cooldowns during a pull.
6.1.
Defensive Tools
Blur is Havoc's primary active defense tool, reducing damage takenby 20% and granting 50% Dodge change for 10 seconds, on a 1-minute cooldown.Due to its low cooldown, this should be used aggressively in any dangeroussituation, and is also great to buy some time if you get threat.
Deflecting Dance grants an absorb shieldduring
Death Sweep /
Blade Dance for 15% of your maximum health.This is active for a very brief period of time, but allows you to outplay somedamage moments by timing these casts during your rotation, providing a lot ofsurvival.
Netherwalk grants full immunity to damage and 100% movement speedfor 6 seconds, but you are unable to attack, on a 3-minute cooldown. This isthe most potent defensive tool Havoc has access to and can get you out ofsome of the worst situations, but you are not immune to debuffapplications during this, so be careful. Make sure to also plan aroundits very long cooldown for the most dangerous moments.
Darkness grants a 15% chance (increased to 30% in dungeons) to avoid anydamage event for players stood within. This lasts8 seconds on a 5-minute cooldown. The duration can be increased to 11 secondswith
Long Night, or the cooldown can be reduced to 3 minutes with
Pitch Black. This is strong for group survival, especiallyon repeat damage events such as DoTs to help your Healer keep up andshould be planned around during high-intensity moments.
6.1.
Other Utility
Mortal Dance reduces enemy healing received by 50% for 6 secondsif they are hit with
Blade Dance /
Death Sweep. While niche,in any dungeon or during Sanguine weeks this can provide a lot ofeffective damage by cutting the amount of healing enemies take, alongsidebeing both easy to apply and AoE.
Chaos Brand is Havoc's strongest reason to be brought to raid,and in Mythic+, it also provides a lot depending on the group composition.In any situation where your fellow damage dealers are providing a large amountof Magic damage (which includes the majority of specs), this is a lot ofextra damage on top of what Havoc already brings.
Vengeful Retreat, while very niche, also breaks snares whencast, which can be useful to counter some mechanics.
Consume Magic is Havoc's offensive dispel with a 10-second cooldown.This has the advantage of a 30-yard range and can be used to remove buffs fromenemy targets.
7.
Gear and Trinket Options for Havoc Demon Hunter in Mythic+
There are no significant alterations to the gear choices you shouldbe making compared to normal single-target and AoE situations; however,we heavily recommend simming your character to make sure.using Patchwerk and then Dungeon Slice profiles to see what can beoptimized. Dungeon Slice also allows you to get a more accurateestimate of the bonus from enemy deaths due to the Fury gained via Shattered Souls pickups.
Trinkets tend to lean toward a powerful on-use effect to pair withyour Metamorphosis windows and a powerful stat stick to coveryour general damage when possible. In Season 4, due to the return of allprevious raid trinkets and the weak pool of dungeon options, we recommendusing
Antique Bronze Bullion to acquire strong options if you donot intend to raid. Things to consider are:
Ashes of the Embersoul - aligns perfectly with
Metamorphosis,greatly improving your burst potential especially on large pulls. There is notreally a strong replacement for this, and as such is highly recommended forMythic+ to grab this ASAP.
Pip's Emerald Friendship Badge - a strong stat stick option that cyclesthrough all the stats Havoc likes, with surges of additional stats when it changes.This is generally the easiest trinket to get maximum potential out of, andworks well with the above.
Ominous Chromatic Essence /
Whispering Incarnate Icon - whilethe bonus effects are unlikely to be fully activated in a Mythic+ group, thepassive Critical Strike these grant make for a solid pick to pair with an on-useitem if you are looking for more consistency.
Manic Grieftorch - provides an additional priority burst on usethat gains additional value if allies die. This is more of a niche pick butcan work if you need to burst something down in a dungeon to deal with keymechanics.
Storm-Eater's Boon - this is here specifically due to how powerfulthe uncapped effect is. This trinket is incredibly dangerous touse due to the root, often requiring you to
Netherwalk offensivelyif anything unforeseen happens. If you can plan around it properly however,it has a lot of potential in certain dungeons.
Additionally, three other items from previous seasons are returningthat provide extra value that you should aim to pick up after sorting outyour trinkets:
Thorncaller Claw - while this is more single-targetoriented, the loss of stats compared to Season 3 is minor and Havoc does notreally have any good alternative proc options outside of
Stormslash. Thebonus effect is even more valuable than before, and generally worth grabbingafter your trinkets with bullion.
Seal of Diurna's Chosen - free extra single-target damage from ourample chaos damage sources. While not as valuable in AoE, it is extra damageyou cannot otherwise get with other ring options so should be picked up ifpossible.
Seal of Filial Duty - fire damage procs an absorb shield, and extrasurvival is always comfort even with Havoc's toolkit, so this is a nice to haveoption.
You can look at our gear page to know more about the gear to aim for.
Havoc DH BiS and Gear
8.
Changelog
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated for Season 4.
- 21 Mar. 2024: Reviewed for Patch 10.2.6, shifted recommended build to Glaive Tempest but otherwise no changes.
- 15 Jan. 2024: Reviewed and touched up for mid-season 3 information.
- 09 Nov. 2023: Restructured and updated for Patch 10.2.
- 06 Nov. 2023: Updated link to Mythic+ hub.
- 04 Sep. 2023: Updated for Patch 10.1.7, added Glaive Tempest/Ragefire build and switched it to the recommended choice.
- 10 Jul. 2023: Reviewed for Patch 10.1.5, no changes necessary.
- 01 May 2023: Updated for Patch 10.1 with details about new affixes, build remains the same.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 27 Oct. 2022: Added an additional, single-target-focused build.
- 24 Oct. 2022: Updated for Dragonflight Pre-Patch.
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